Dev Diary #7

Wishlist ’83 on Steam Today: 🔗 https://store.steampowered.com/app/1059220/83/ Welcome to another edition of our development update series. Today, we’re diving into the commander role and its abilities within ’83. A crucial role to bring your team to victory, equipped with the ability to call in powerful off map abilities that can turn the tide of battle. […]

Dev Diary #6

Welcome to another edition of our development update series. In this edition, we’re diving into the two core game modes that define the tactical experience of ’83: Frontlines and Assault. Each mode offers a distinct take on large-scale, objective-driven warfare, built to encourage coordination, strategic thinking, and squad-level tactics. . Stay tuned to our channels […]

Dev Diary #5

Since Steam Next Fest, the team has been hard at work digging into your feedback, reviewing performance data, and translating it into meaningful improvements. Your input has been incredibly valuable, and we want to thank everyone who took the time to play the demo, leave reviews, speak to us directly, and help shape the game’s […]

83 maps video - dev tape

Dev Diary #4

Welcome back to our series of Developer Tapes leading up to our early access launch. In this tape, we’re taking a deeper look at the full lineup of maps available at early access launch, each built for dynamic gameplay, and each grounded in the grim reality of an alternate-history Cold War gone hot. Stay tuned […]

Dev Diary #3

Today we take a closer look at the classes within ’83 and how each have their own role to play on the battlefield. Stay tuned to our channels to not miss upcoming Developer Tapes on our road to Early Access Launch.

Dev Diary #2

This time we take a closer look at the two factions in our early access release – The US Army and Soviet Ground Forces accurately depicted as they were in 1983. Stay tuned to our channels to not miss upcoming Developer Tapes on our road to Early Access Launch.

Dev Diary #1

Welcome to the first in our new dev diary series for ‘83! Whether you’ve been following the project for a while or are just hearing about it now, this is where we’ll be sharing updates straight from the team as we build our toward Early Access release.