‘83 is a Cold-War-Gone-Hot, combined arms, first-person military shooter for high player counts (80+) currently in development at Blue Dot Games.
‘83 pits two large platoons of players against each other in massive maps, fighting over a number of objectives that have a tangible impact on the battle as a whole when held by the victorious faction.
Players will have access to a selection of real-world infantry weapons and equipment, as well as a selection of powerful land and air vehicles which can decisively turn the tide of a battle.
‘83’s weapons are authentic to their real-world counterparts. All weapons work as players would expect in the real world, with systems such as ballistic modeling, penetration, real-world accurate recoil and advanced weapon handling putting the most iconic weapons of the Cold War in your hands.
‘83 will launch with two playable factions, NATO and the Warsaw Pact:
The North Atlantic Treaty Organization, or North Atlantic Alliance is a multi-government military organization founded in 1949. A superpower committed to preserving the ideology of the capitalist West; in the world of ‘83 NATO must fight a war of containment to stop the spread of communist toxicity across the globe.
Previously known as the Treaty of Friendship, Co-Operation and Mutual Assistance, the Warsaw Pact consists of the Soviet Union and seven Soviet satellite states. Founded during the Cold War to oppose the globalist agenda of their capitalist enemies, the Warsaw pact fights to ensure that the glorious Marxist ideals of the USSR are upheld.
1983 was a tense year for global politics. With Western powers ramping up anti-Soviet rhetoric and the Soviets responding in kind, it represented one of the most dangerous years in the 20th century.
In ‘83, these tensions explode into a global conflict where ‘what if’ has become ‘when’. Birthed from the timeline of the real Cold War, sabre-rattling escalates to a World War for dominance between two nuclear superpowers.
Accessible Realism is one of the core pillars of 83 and is the guiding principle of every design decision that has been made.
We aim to make everything as realistic as possible, until the point where it stops being fun and becomes tedious instead, then we ratchet it back one notch.
This is a tried and tested method for hitting the sweet spot between hardcore and casual and has the best chance at attracting players from both ends of the spectrum.